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I could not find the 47 grams figure on the page you linked, where is that stated exactly?
I could not find the 47 grams figure on the page you linked, where is that stated exactly?
He didn’t say “most of the time” though. He said “always.”
Intuitively speaking, how many times does half of a thing fit into a quarter of a thing? The answer is, exactly one half time.
I don’t really care about the declarative/imperative thing, to me how many commands you “really need” is beside the point. This is essentially the same argument as the people who say “git is not complex because you only really need checkout/commit/push, just ignore all the other commands.” This doesn’t matter when the official documentation and web resources keep talking about the other billion commands. Even home-manager has this warning at the very top of the page that basically tells you “you need to understand all the other commands first before you use this,” and “if your directory gets messed up you have to fix it yourself.”
These are exactly the same kinds of problems people have with git.
The confusion arises because there are 5 different ways to do the same thing, the non-experimental methods shouldn’t be used even though they’re recommended in the official docs
I appreciate what you’re trying to say, but you’re kind of illustrating exactly the point I was making about conceptual simplicity and atrocious UX.
Nix has the same mix of conceptual simplicity and atrocious user interface as git, but somehow magnified three times over. I’ve tried it multiple times, but could never get over the unintuitive gaggle of commands.
Even if that was true, not all games have the same number of players. Counterstrike and dota 2 regularly top the most played list on steam, and are terrible with a controller. It shouldn’t be surprising that most sessions have a kb/m if that’s what people are mostly playing.