I haven’t played cod for at least 10 years I think.
I haven’t played cod for at least 10 years I think.
Software/game DRM/anticheat (as a service/product) that involves code obfuscation and/or kernel driver.
Not supporting the open nature of hardware and software.
Basically it’s too much of a hassle to make their software run on other hardware or use other software on their hardware.
It slows down the browser though. I switched to sidebery.
There should be no issues as long as he doesn’t access the internet directly. If you have a terminal server you should be able to set up any web browser and let him use it in a remoteapp mode.
Yeah, screw CEF, Electron, and webdevs who can’t live without those.
I think everyone knew what was meant with encryption in this context.
I think not.
Anything goes through closed servers. Even more, serverless chat protocols tend to go through multiple users PCs (they are not open to you).
point of encrypting stuff. at least telegram supports it
I’m pretty sure telegram doesn’t support plaintext transfers.
its like saying facebook is private
I didn’t call telegram private.
not encrypted by default
Not e2e encrypted ≠ not encrypted.
its closed
Client is open source and you can use your own client with custom functionality if you like. I imagine nothing stops anyone from adding their own e2e implementations on top of it.
Yeah I’ve never used matrix really.
Does it sync automatically between desktop and mobile? Can I share an image into it on mobile and have it a few seconds later on laptop?
I have no use for it for now and as long as it’s still electron on desktop I don’t want to have it running.
Signal is not applicable when you need a public space for people to just have a discussion, like in discord. Signal clients are clunky and rely on cross sync from what I see, while telegram clients are well made and convenient to use. Even Whatsapp went away from electron so I’d choose it over signal any day.
No that’s not what I didn’t understand. The problem itself as you described it seems either a non-issue or something very few people (who’s already using telegram for some time) would care about. I don’t understand the scenario that would pose a problem for the user. The moment some account legitimately gains access to some chat is probably what should trouble you instead.
Sorry I have a hard time understanding the gist of your text. I don’t think it’s viable to be upset about what happens with access that was already acquired previously because that very fact already poses a bigger threat (which might have more to do with the nature of conversations vs how the platform works).
For public chats, you wouldn’t need to approve, only for private chat groups.
I get that but it kind of defeats the purpose. If your group is so small that it’s worth it for every member to approve new ones then it probably doesn’t produce enough content for each new member to care about.
Whenever a user adds a new client (device), all conversations recipients should have to approve in order for them to see the chat history.
Why though? In case of a public chat or a chat with at least few dozens of users it’ll already be excessive if it could work at all.
All chat history and groups are peer 2 peer
Like really P2P or E2E? Because I know at least one chat app that is serverless but doesn’t involve E2E apparently - tox. E2E is an overkill for big group chats because it means you have to re-encrypt every message for every new user for them to see it. Else if you rely on just a fixed shared key it’s not E2E anymore (which will make some people sad and hate your app).
Denuvo also prevents easy modding in many cases, causes issues on top of increasing system requirements. Valorant cheats possibility destroys the purpose of the system. But at least valorant anticheat is not being sold as a service to other devs I think.