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Joined 11 months ago
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Cake day: August 18th, 2023

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  • I think the rub here is that most developers aren’t developing/publishing their own software, but honing their skills on writing proprietary code while also putting food on the table. To that end, a permissively licensed library is better because the company will actually use it and the developer will gain experience with it that they can then use outside of the proprietary environment to contribute to FOSS projects (some of which may well use GPL). If a GPL end user product gets popular enough, it will eventually be able to use all of that gained experience to compete with the propriety alternatives, so I do think the two can work in tandem.









  • Windows into I went to college for development and decided to check out this Linux thing. At the time, I wanted something as different from Windows as possible, so I went with Ubuntu with Gnome 3 (I know) for about a year. Tried out Fedora, couldn’t get my sound to work and accidentally uninstalled the desktop environment trying to fix it, slunk back to Ubuntu, tried out a Debian briefly, and eventually ended up on Linux Mint with Cinnamon and KDE.

    At one time I really wanted to try a bunch of stuff and probably would’ve hopped a lot more if Fedora didn’t shatter my confidence, but nowadays I want as little disruption between machines as possible. I have to use Windows for work, so I keep my Linux setup pretty vanilla so I don’t miss features between the two very much. I’ll probably still play with other distros every now and then on old laptops, but I’ve fallen into a “if it ain’t broke” mindset with my daily machines.


  • The problem is that a lot of users aren’t building a new machine for Linux, but converting an existing Windows laptop or desktop. In my case, I’d already bought an Nvidia card about a year before I decided to switch to Linux for gaming. Not ideal, of course, but it work a good 95% of the time and I can’t really afford to get a different card right now. I’ll definitely keep it in mind for my next pc upgrade, though.


  • I know this is just adding to your problem, but I wanna add to the majority and say go with Mint. It’s based on Ubuntu, which in turn is based on Debian, so most anything you can do on Debian, you can do on Mint. This is handy to know whenever you see a “.deb” file.

    One of the things that makes it an easier transition from windows is that it’s a lot less strict about including proprietary drivers and codecs (though apparently Debian now includes a few by default). It also includes a few more GUI tools by default, like the package update manager.

    I also have found Mint’s Cinnamon desktop environment to be the easiest transition from a Windows environment. KDE is also a good choice in that regard and it’s what I use now, but its plethora of options can be overwhelming for new users.

    The distro wars can be pretty overwhelming, but I’d say pick whatever appeals most and go with it. If you get to a point where you can’t do something that you want to do, you can always come back and ask for advice and maybe switch up a different OS.




  • I mean, there’s something to be said about adhering to an industry standard. Of course no project has to do so if they don’t want to, but people trying to get on with their work don’t want to spend a bunch of time relearning everything. I think Blender really thrived when they loosened up a little on their ideas of what a workflow should be and gave people industry standard options out of the gate.

    Whether we like it or not, GIMP isn’t going to be most people’s first experience with image manipulation. Whether they had a free PS license through school/work, had a subscription at some point, or once got it through ahem alternative means, people will be coming into GIMP with certain expectation of what the workflow should look like and will get frustrated pretty quickly.