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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.


  • Not much. On one hand, I don’t want to get too used to something that isn’t available anywhere else (controllers with back buttons are usually just able to be used as double for the face ones) and on the other hand… my main use is, as I found out, better to be avoided on the Deck. American Truck Simulator. Right now I don’t remember what I set them to, but I certainly have some cruise control options there. But the problem is that, if I’m tired at all, using the Deck if I end up doing a delivery at night, I fall asleep lmao. Learned that I am in fact not capable of shrugging off drowsiness while driving, glad I found out with a game…