I don’t get it. Can someone with a bigger brain explain it to me?
I don’t get it. Can someone with a bigger brain explain it to me?
Well, that seems like an insulting question. Not that it matters, but I’m an aerospace engineer.
Maybe it’s my job, but I feel like I haven’t had a job in the last decade that I really enjoyed. I might just be getting older and jaded.
Engineer (p.s. don’t become an engineer, it’s not as great as they sold it to us)
Have you tried asking this question in the Godot discord? The engine devs hang out there, might be able to give you a hand.
They’re committing genocide now, which is ironic given who’s doing it.
Easier said than done. You have to be an engine dev to submit changes, which is a whole other ball game. I spent a week trying to figure out an engine bug with the collisions once, and I couldn’t make heads or tails of the issue. If I started learning the engine code and submitting PR’s, I wouldn’t have any time to actually make games (which is what I want to do)
Except Israel isn’t just defending themselves anymore. They’re carpet bombing Gaza trying to turn it into a parking lot.
If Israel was just defending themselves, nobody would have an issue with that.
Instead, they’re bombing hospitals, and murdering children in cold blood. And the president of Israel has made some very concerning comments indicating that he doesn’t see Palestinians as people.
So, yeah, saying Israel has a right to defend itself is a complete mischaracterization of what’s going on right now over there.
I don’t prefer something other than Godot. I’ve used a number of engines now, and I use what I do bcz I have to spend an inordinate amount of extra time doing stuff in Godot that are just blocks in other engines. It’s not a good use of my time as an Indie dev. I really enjoyed Godot when I first started making games, but once I got serious about making a commercial game I realized it just didn’t have the features I needed. I learned about the missing features from the engine devs themselves when they wrote a post specifically discussing the missing features for AAA games. (Not that I’m trying to make a AAA game). My game is just big enough that level streaming is important for performance.
This is one of the things I like about Unreal. I can make glass easily in unreal without going into all this technical detail. I can choose to do this kind of extra work in Unreal if I want to go the extra mile, but it’s not required.
Godot needs stuff like this to be built-in by default. Glass is a super common thing that devs need to make, and having to do this wastes developer time they could be spending on more important things.
One of my best friends learned Unreal as his first game engine. You dont have to use c++, there’s blueprints, which are honestly quiet easy to use bcz it’s visual scripting. But, im also not suggesting newbies learn unreal as their first language, so I don’t know why you even brought it up. I mentioned Unreal bcz that’s what I’ve been using the last 3ish years. OP asked for a recommendation as an alternative, and I didn’t have one bcz I haven’t used Godot since the Beta 4 came out about a year ago.
For Unreal I can recommend a good one. But I haven’t used Godot in almost a year, so not really. I’m waiting for them to implement some of the landscape streaming features necessary for larger games before I dip my toe back into Godot. Kind of a waiting game at this point bcz I don’t know enough about engine dev to implement it myself sadly.
I don’t understand the irreverence of this guy. His tutorials have always been notorious for being terrible practices that don’t scale at all if you try to make anything bigger than a small one level game.
It’s sad to see people making jokes about this. The message is rather clear. The amount of times I’ve said this exact thing and gotten down voted before is depressing. People seem to want to ignore the issue. If climate change is as bad as predicted, it will affect everyone, and when it does, it will be too late to reverse it, we can only make it less bad.
Wasn’t brackey notorious for his tutorials having really awful software practices?
Digimon is so much better than pokemon. Besides, they were developed around the same time anyway, so it’s not possible for it to be a knock off. The ideas of monster hunting and taming isn’t exactly novel, wasn’t even original back then.
I’ve always said to dump me in a ditch somewhere, I’m not gonna care, I’ll be dead. If anybody pays for an expensive ass coffin for me, I will come back and haunt their ass.
You can get all the vitamin D you need from just 10-30 minutes midday a few times a week.
Sure, I’m not arguing against that. Just pointing out there aren’t that many sources. And there are a lot of reasons people can’t go outside whenever they want to, biggest one for me is it gets really cold during the winter. No way I’m going outside to hang out when it’s 10 degrees outside.
Sure you can, but there’s also winter months where you can’t really go outside.
I always try to review the code anyway. There’s no guarantee that what they wrote is doing what you want it to do. Sometimes I find the person was told to do something and didn’t realize it actually needs to do Y and not just X, or visa versa.