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Capacitive analog sticks usable for enabling gyro, and four (afaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?)
Capacitive analog sticks usable for enabling gyro, and four (afaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?)
Sure. But the IPv6 implementation is a bit like if we went “you know the y2038 problem of 32 bit numbers, and how goin under 1970 is sometimes hard? Lets solve it by making it start from the big bang and store time as a 256 bit integer so we don’t run out until year 3.1 x 10^69”.
IPv6 is big enough for 340,282,366,920,938,463,463,374,607,431,768,211,456 unique addresses. Are we expecting to create an universe consuming army of exponentially replicating paper clip converting robots that each need an IPv6 address or something?
IPv6 is big enough to give 10 billion unique addresses for every grain of sand on earth and still have some left over. Just in case we need to, I guess.
I assume this was planned from the beginning
Not planned, but expected. Sony said nuh-uh.
IIRC It was an april fools joke, from the people who made the Bloodborne PSX demake, hence the branding.
Heh, I actually started my replay on the Deck yesterday. Bind guard (b iirc) to a back button so you can do it while shooting without accidentally dashing all the time.
R5 is always dodge, B/circle, mostly so I don’t have to claw grip. Rest depend on the game, but usually some mix of face buttons so I can keep thumbs on the sticks while picking up items or changing weapons/items/spells etc, and sometimes with a “hold to use” added in for the same reason.
They went just a teeny tiny little bit overboard with the address space. Ipv4 is four groups between 0 and 255, ipv6 is eight groups of four digit hex, 0000 to ffff - e.g the Google DNS ipv4 address is 8.8.8.8. the ipv6 one is 2001:4860:4860:0:0:0:0:8888 (thankfully at least some devices allow using :: to skip all the zeroes, so it’s “just” 2001:4860:4860::8888)
But we now have enough ipv6 addresses to give more than 10 billion ipv6 addresses to every single grain of sand on earth, and still have some left over.
At some point SteamOS has major issues crashing when waking up from hibernation, which is probably why it hasn’t been added as an option. Which is annoying, because if you run out of battery, the deck just dies. At the very least, it should force-hibernate itself before dying.
Or the Seat Mii Electric, it’s even slightly more bare bones than the Citigo-e. Basically the VW group decided that instead of one car with three trim levels, they spread them under three different badges.
Though the dashboard is basically identical in each one (even the e-up) and what’s missing are parking sensors, cruise control, steering wheel buttons and stuff like that, so all of them fit the “not a smartphone on wheels” requirement.
Assuming 1 second per swap, a 64 disk tower of hanoi would take 585 billion years to solve - it has 2^64 -1 swaps.
Surprisingly low.
Those 59% with Xbox controllers probably wouldn’t even need to use it, and neither do most of the PS users either as most games would support them natively already.
Though I have to wonder how much of that data is actually accurate - for example my setup would most likely show up as two Xbox controllers, but in reality it’s a Dualshock 3 and Dualshock 4 masquerading as Xinput devices through Vigembus and DS4Windows.