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I’ll expect unhealthy, if I’m wrong I’m pleasantly surprised. That probably won’t happen though
I’ll expect unhealthy, if I’m wrong I’m pleasantly surprised. That probably won’t happen though
Fair, sorry to hear that, hopefully that was due to that being the early days of refunding on steam. They only started in 2014, and monster hunter world launched in 2018. Here’s hoping my experience isn’t just anecdotal and they’ve actually improved in that time.
Steam will still override developers preferences if they feel the consumer wasn’t given time to make an informed decision. For instance I played Detroit Beyond Human for about 10 hours. The majority of that time was spent loading shaders and trying to fix crashes, I eventually gave up when a friend suggested to reach out to steam support. They asked no follow up questions and refunded it, despite the page warning me they would only refund under 2 hours.
Not as much as I did at the beginning, but I mainly chalk that up to learning more about its limitations and getting better at detecting its bullshit. I no longer go to it for designing because it doesn’t do it well at the scale i need. Now it’s mainly used to refractor already working code, to remember what a kind of feature is called, and to catch random bugs that usually end up being typos that are hard to see visually. Past that, i only use it for code generation a line at a time with copilot, or sometimes a function at a time if the function is super simple but tedious to type, and even then i only accept the suggestion that i was already thinking of typing.
Basically it’s become fancy autocomplete, but that’s still saved me a tremendous amount of time.