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26 days agoOn Windows, it’s easy! Unfortunately, on Linux, as far as I know, you currently have to use a non-standard client.
On Windows, it’s easy! Unfortunately, on Linux, as far as I know, you currently have to use a non-standard client.
You can actually use Zstandard as your codec for 7z to get the benefits of better compression and a modern archive format! Downside is it’s not a default codec so when someone else tries to open it they may be confused by it not working.
Well, you can have a funnel cloud, but it’s not a tornado until the condensation funnel touches the ground, and it’s not always clear what the case is until proper surveying is done.
It is unfortunate, but there is also reason to be optimistic. It’s clear that they want to make use of existing items, especially under-utilized ones from previous releases. It’s something that they’ve repeatedly talked about over the past year. It’s even one of the design principles from Jeb’s internal handbook. Take copper: added in 1.17, used for brushes in 1.20, and used for copper bulbs, doors, grates, and trapdoors in 1.21. They even briefly played with copper horns in Bedrock. Or tuff: also added in 1.17 as a totally useless block, with variants fleshed out in 1.21 that makes it surprisingly useful for building. Not to mention the crafter and potions of infestation/oozing/weaving are entirely made from existing items, or the new paintings that don’t require any new items at all. Even completely new items are tried to have as many uses as possible from the start: wind charges have tons of different applications. I think Mojang has been paying attention to this trend for longer than most of us have, and we’re finally starting to see it shift how they approach update design.