It doesn’t matter if it’s a CD, a Film, or manual with the instructions to build a spaceship. If you copy it, the original owner doesn’t lose anything. If you don’t copy it, the only one missing something (the experience) is YOU.

Enjoy!

Of course, if you happen to have some extra money for donations to creators, please do so. If you don’t have that, try contributing with a review somewhere or recommending the content, spread the word. Piracy was shown to drive businesses in several occasions by independent and biased corps (trying to show the opposite).

  • zarkanian@sh.itjust.works
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    3 months ago

    Using the term “piracy”, instead of “filesharing”, was always pro-corporate framing. In his 2010 essay “Ending the War on Sharing”, Richard Stallman wrote:

    When record companies make a fuss about the danger of “piracy”, they’re not talking about violent attacks on shipping. What they complain about is the sharing of copies of music, an activity in which millions of people participate in a spirit of cooperation. The term “piracy” is used by record companies to demonize sharing and cooperation by equating them to kidnaping, murder and theft.

  • HopingForBetter@lemmy.today
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    3 months ago

    So, please read this as serious and no ulterior-motivation.

    I’m hoping to release a game in a few years, and naturally I would like to sell it.

    I am also supportive of this community and understand somewhat about the release date underground release.

    I’d rather either get the revenue from my work directly, or give it away in exchange for donations, trade, or even nothing at all.

    All this especially in light of how often independent creators get their shit stolen by megacorps.

    Is there something I should be keeping an eye out for, or preparing for so everything goes smoothly at least with regards to this community?